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Notes: 1. Grand Theft Auto 2. It originally had a protracted four-year development, which included a title change and numerous attempts to halt development. The game was originally titled Race'n'Chase. However, it was never released for the two latter consoles. During the development of Grand Theft Auto , many people overseeing the game's progress attempted to halt the development, which led the crew at DMA Design to have to convince them to allow them to continue.
There were specific milestones planned for Grand Theft Auto , none of which were met: . An original design document , dated 22 March , was posted online by Mike Dailly on 22 March Hamilton, and the released version is 1. It contained information about elements of the game discussed in various meetings held from 23 January to the writing of the document which also contains many similarities to the Commodore 64 Miami Vice.
The program used to make Grand Theft Auto was said to produce "a 3D array which can [be] used by both the perspective and the isometric engines". It was said to consist of "a grid editor which is used to place blocks on a grid, with a [separate] grid for each level", and "allow any block to be placed at any level".
The original concept of Grand Theft Auto was "to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method". David Jones, the game's producer, cited Pac-Man as an influence. He noted that the player runs over pedestrians and gets chased by police in a similar manner to Pac-Man.
Gary Penn, creative director of DMA at the time, cited Elite as a major influence, "But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now.
The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly -- nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto ".
In an early interview, project leader Keith Hamilton commented, " GTA was harder than we thought. We're rewriting the handling of the cars at the moment. We've got the time as we're changing the graphics to bit. The Game Boy Color version was technologically unabridged, which was quite a technical achievement [ original research? To cater for the target younger generation, however, the game was heavily censored, with gore and swearing removed.
It was previously available as a free download as part of the Rockstar Classics alongside Wild Metal and Grand Theft Auto 2 , however the free download service is currently unavailable. Grand Theft Auto was to be released on the Sega Saturn , but due to the console's rapid decline in popularity before development was finished, the project was halted and the game was never released.
However, development was cancelled without ever having a public appearance. The same cover art was also an alternative cover for Grand Theft Auto 2 in selected markets. There are other covers, but the one shown above is the most common. Grand Theft Auto has seven "radio stations", plus a police band track, which can be heard once the player enters a car; however, each vehicle can only receive a limited number of these radio stations.
The next time the character enters a vehicle, a song from the CD will randomly play. This can also be done in the PlayStation port. However, the soundtrack is listed in the booklet which comes with the game. The track-listing gives the names of the fictional radio stations, bands and their tracks, and for some of them the fictional album that they are from. The game was a best-seller in the UK. GameSpot 's review for Grand Theft Auto said that, although the graphics may look "a little plain", the music and sound effects are the opposite, praising the radio stations and the sound effects used to open and close vehicles.
They also praised the freedom of the game, favouring it over other games that make the player follow a specific rule set and complete specific missions in a specific order. IGN were critical of the graphics which were said to be "really quite shoddy" and dated. They were also unimpressed by the "fast-food programming and careless design", including the controls. Overall the game was considered to be fun but with problems which could have been fixed. Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "It is quite easy to accuse Grand Theft Auto of being all style and no substance, but the charge doesn't stick.
Of course, we don't condone the acts within, but there is no denying that the game itself is well-executed and quite enjoyable. From Wikipedia, the free encyclopedia. WW : Rockstar Games. CNET Gamecenter. Archived from the original on 17 August Retrieved 6 December Computer Trade Weekly. United Kingdom.
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